October 30, 2025
Platform: Nintendo 3DS
Total gameplay time: 32 hours, 21 minutes
Review Score: 9/10
Fire Emblem Awakening was my first time playing any of the entries in Intelligent Systems’ acclaimed turn-based strategy series, and I absolutely loved it. Although I play and love a lot of turn-based JRPGs, a majority of them aren’t tactical strategy games like Fire Emblem. My exposure to those kinds of games was pretty much just Advance Wars, another Nintendo franchise that was once released almost as a parallel to Fire Emblem. Historically, Fire Emblem had only continued to grow in popularity since its first few entries on the Famicom and Super Famicom, and became available in the West on the Game Boy Advance thanks to the inclusion of Marth and Roy in Super Smash Bros. Melee. By the late 2000s, however, the series had seen a downturn in sales, with Awakening said to have been the “last chance” for Fire Emblem. Needless to say, Fire Emblem Awakening knocked it out of the park, and Fire Emblem is once again a very popular series, with many subsequent entries that I would love to play someday.
Fire Emblem Awakening's battle gameplay, with the battlefield on the top screen and unit stats on the bottom screen.
The gameplay of Fire Emblem Awakening is somewhat complex, but I was quickly able to understand it. As the head tactician for the Ylessian army, you must command your units across the battlefield to defeat your opponent’s units. Every character has their own unique properties as a unit, such as class, stats, and the types of weapons they wield. The key to winning battles is moving the right units to the right places on the battlefield, making sure they are equipped to handle the enemy, and being able to account for every possible outcome in regards to where the enemy will move. One of the staples of Fire Emblem is permadeath, where if one of your units is defeated in battle, they are dead forever. Awakening has the option of playing with or without this feature, and I played without it as a newcomer to the series. Permadeath makes every move matter even more, and I will definitely keep it in mind, especially when I get to the older Fire Emblem games. Awakening’s gameplay loop is pretty addicting, and I would often play it whenever I had the opportunity to.
A battle cutscene, with Tharja and her opponent on the top screen.
The bottom screen, showing each character's HP, damage they will do, chance of the attack hitting, and chance for a critical hit.
The other very important part of Fire Emblem Awakening is the Support system. The Support system quantifies the bond between two characters. If you continually pair two characters up in battle or otherwise fight alongside each other, they will gain Support. As characters gain Support, you unlock cutscenes of them interacting with one another. As someone who is a big fan of things like the Tales series’ skits, I really liked unlocking the Support cutscenes and seeing all of the characters interact. Support levels start at C, and move up to B and A, with S being the highest for characters who are able to get married. Throughout my playthrough, I had myself and Miriel, Chrom and Sully, Olivia and Stahl, and Tharja and Lon’qu among several others all achieve S-Support and get married. The game offers a ton of replay value in unlocking different support routes with different characters.
Stahl proposing marriage to Olivia during their S-Support conversation.
Miriel's S-Support screen, which is the route I personally chose.
The plot of Fire Emblem Awakening is relatively straightforward. Your character (named Robin by default, but there is customization) is found lying in a field by Chrom, the prince of Ylisse. Suffering from amnesia, you befriend Chrom and quickly find purpose as a tactician in his personal army, the Shepherds. The Shepherds fight together, defending Ylisse from bandits, the rival nation of Plegia, and mysterious monsters known only as the Risen. A masked man calling himself “Marth” emerges from a portal, saving Chrom’s life and assisting the Shepherds. Later on, Plegia captures Emmeryn, the ruler of Ylisse, and threatens to kill her if they don’t give up the magical Fire Emblem. However, Emmeryn throws herself off a cliff, and many Plegians give up fighting. The Shepherds win the war.
Gangrel, king of Plegia, making his demands to Chrom.
Two years later, the world is at peace, and Chrom has a daughter named Lucina. The emperor of Valm, another warmongering nation, threatens to invade Ylisse. “Marth” returns and explains that she is actually Lucina from the future, coming back a la Terminator 2 to stop the fell dragon, Grima, from being resurrected and ultimately destroying the world. The Shepherds then go off to war again to stop Valm and gather gemstones for the Fire Emblem, in order to perform the Awakening and stop Grima. As the Shepherds successfully fight off the Valmese, they obtain nearly all of the gemstones for the Fire Emblem. However, it is revealed that your character is actually a vessel for Grima, and that you kill Chrom in the future. Lucina tries to kill you in order to save future Chrom, but Chrom orders her to stand down, saying that they will find another way to change the future. After the Shepherds get the Fire Emblem back, it is determined that Chrom defeating Grima would only put him back to sleep, while the only way to kill him forever is for your character to sacrifice themselves. This leads to one of two possible endings, where you either sacrifice yourself or allow Chrom to send Grima back into slumber. I personally went with the latter, which provides a happier ending despite knowing that Grima could potentially return in a thousand years.
Chrom reassuring the player that they made the right call staying alive and letting him put Grima back to sleep.
In addition to the main story, there is a great deal of side content to do in Fire Emblem Awakening. The game has a series of side quests called Paralogues, which allow you to gain extra experience and find new characters to add to your team of Shepherds. As the main story progresses, you can unlock new Paralogues in which you can find and recruit your married units’ future children, who traveled back in time alongside Lucina. Between the main story, Paralogues, and unlocking Support conversations, there is certainly no shortage of things to do in Awakening.
My character finding his future daughter, Morgan.
To conclude, I had a great time with Fire Emblem Awakening. Immediately upon starting it and getting into it, I couldn’t get enough of it. I think I got like 13 hours of gameplay after just a week. Although there are console entries released before and since Awakening, I think the Fire Emblem gameplay loop is perfect for handheld systems. While playing through Awakening, I would often bring my 3DS with me and do battles and Support conversations while waiting around. The game is a perfect entry point for Fire Emblem newcomers such as myself, with great gameplay and memorable characters.